Rust console
The Double 11 team explained in a blog post: To accommodate the game on these systems, some light optimisations wouldn't cut it! So the team needed to rip apart and rewrite major engine subsystems within Unity.
RUST CONSOLE PC
Even if you don’t encounter any bugs that ruin the experience, you’re still going to feel like you’re playing an FPS that’s mediocre at best because of the game’s controls and occasional server desync.The team behind Rust notes that the Console Edition is 'based' on the PC game, but that there are some necessary changes that result in a 'completely separate and unique console player experience.' The game has to be optimized to run on the lesser hardware offered by consoles, for example.
The next day, you log in and find out that the game kicks you from the server if you eat corn, or you aren’t able to craft certain items, or ladders don’t work anymore. One day, you’re laughing with your group after a successful monument run. It shows so much potential when it allows you to have those classic Rust moments like one-shotting an unsuspecting player with an Eoka or pulling off the perfect raid, but you’re more than likely to run into a few glitches along the way that get in the way of the fun. The game just gets in the way of itself in its current state. If Rust Console Edition launched in early access at a lower price point, this review would not be as harsh. Granted, I played the game on PlayStation 5 via backward compatibility for this review and the game isn’t officially optimized or tested for next-gen consoles yet, so that could be the root of some of these issues. When placed side by side with the PC version, Rust Console Edition is a vastly inferior product. The early access period may be over on paper, but it’s clear that this is not the case. There have been a few patches, but fixed issues don’t always stay fixed and new bugs appear with each update. Crafting glitches, input lag and inconsistent performance, weapons not firing, server browser issues, all these problems have been present throughout the early access period and more bugs have been popping up as more people get into the game. It’s buggier and has fewer features than the PC version, but it’s being sold at a higher price with expensive deluxe and ultimate editions. This should have been an early access release. The real problem with Rust Console Edition is the bugs. The forced server wipes and the game’s reliance on social interaction result in basically limitless replayability, something that no game has been able to replicate quite as well as Rust has. It’s like when you and your friends decide to start a new Minecraft world for the 100th time, only this time it’s mandatory for everyone. The servers also wipe everyone’s progress regularly, placing everyone on an even playing field so you can start the process all over again and try out new base designs and strategies. The innate joys of Rust are here, even if the console version lacks many of the PC version’s newer features. You can still go on massive raids with your friends, you can still door camp unsuspecting solo players, and you can still yell at naked people over voice chat.
Not knowing who’s a friend and who’s a foe, not knowing if your stuff will still be there when you log on the next day, these are things that make Rust a fantastic multiplayer experience, and those feelings are still present in the console version.